Monday, February 20, 2012

Multimedia and interface design


Assignment 1
M.C. Escher drawing



I like this drawing of Etcher’s works.
Escher often designed art which played around with figure and ground in interesting ways.
In the picture a number of visual elements unite into a simple visual representation, but separately each forms a point of departure for the elucidation of a theory in one of these disciplines.
The basis of this print is a regular division of the plane consisting of birds and fish. We see a horizontal series of these elements - fitting into each other like the pieces of a jigsaw puzzle - in the middle part of the print. In this central layer the elements are equal: birds and fish are alternately foreground or background, depending on whether the eye concentrates on light or dark elements. The birds take on an increasing three-dimensionality in the upward direction, and the fish, in the downward direction. But as the fish progress downward they gradually lose their shapes to become a uniform background of sky and water, respectively.


Assignment 2
Example of the gestalt theory

Figure-ground is Gestalt psychology principle.



Basically, we seem to have an innate tendency to percive one aspect of an event as the figure or fore-ground and the other as the ground or back-ground.  There is only one image here, and yet, by changing nothing but our attitude, we can see two different things.  It doesn’t even seem to be possible to see them both at the same time! But the gestalt principles are by no means restricted to perception -- that’s just where they were first noticed. 

Assignment 3
Video
Watching the video was very knowledgable and intresting with so many designers talking on technology.
I liked the first laptop / John Ellenby and Bing Gorden / Three Ages of Gamers.


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